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Black Ops 6 Preseason Patch Notes
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Black Ops 6 Preseason Patch Notes

For everything you need to know about Campaign, visit the Call of Duty Blog and prepare to unravel a new conspiracy.

ZOMBIES

Round-based Zombies will make their long-awaited return at launch with 2 brand new maps: Terminus and Liberty Falls. The Dark Aether storyline continues as we see three members of Requiem escape from their prison on Terminus Island with the help of newcomer Maya Aguinaldo, just as dimensional breaches occur simultaneously in both the Philippine Sea and Liberty Falls, West Virginia.

Note: The Main Quest and all Side Quests for both maps will activate on October 25 at 10am PT / 1pm ET / 6pm BST. Clear your calendar, gather your team and stay alert… the Zombies team has created a difficulty tuning pass to increase the difficulty from round 25 and beyond. Der Wunderfizz also won’t appear until after round 25. Plan accordingly and prepare for launch.

Want to collect some Whimsical GobbleGums in the game? You earn these by successfully completing an Exfil on round 15 or higher:

  • Round 15-29: 1 Whimsical GobbleGum
  • Lap 30-44: 2 whimsical GobbleGums
  • Round 45+: 3 whimsical GobbleGums

For a deep dive into ALL things Zombies, check out our recent Zombies Mode Prep COD Blog, and get ready for October 25th… and before you know it, our third Round-Based Zombies map for the end of the year!

MULTIPLAYER

16 brand new cards, Omnimovement, Wildcards, Combat Specialties, new Scorestreaks and more… Black Ops 6 Multiplayer is almost here!

Get ready for all things multiplayer by checking out our in-depth blog here. Here you will also find map and mode guides.

Additionally, you can stay up to date on previously announced changes following our multiplayer beta.

Weapons

At launch there are 33 weapons waiting for you to unlock and customize. Check out our full overview of weapons on the COD blog.

Weapon balance

While there have been many weapon balance changes across the board since the beta, we consider the launch our day 1 baseline for the entire arsenal. Weapon balancing is always ongoing, so we evaluate data and feedback and share regular updates.

  • In the multiplayer beta, we tested a change that disabled close range aim assist. While this was a change in the right direction, we found this to be a bit jarring when crossing the close range threshold, so we adjusted our approach to linearly interpolate the aim assist strength. This means that the aim assist will be much weaker at point blank ranges and will increase smoothly in power at close ranges. Naturally, we will continue to monitor and assess data and player feedback.
  • Improved switch speeds for pistols and special melee
  • Slight increase to weapon butt melee attack speed
  • Adjustments to swinging, bobbing, and general weapon movements to improve aim when entering ADS
    • Additional improvements are coming in Season 01
  • Improved depth of field for all weapons

Movement

  • Added a toggle for Corner Slicing
  • Added an option to set the wait time before performing a prone or slide dive depending on your slide/dive behavior setting
  • Added an Intelligent Movement option to set Mantle Assist Angle from tight, medium, or wide

Multiplayer map customizations

Keen eyes have already noticed a handful of changes we’ve introduced in our beta maps thanks to everyone’s great feedback. Delivering fair and consistent gameplay will always be our goal, which is why we’ve introduced some additional coverage and changes to make gunplay a little fairer, as well as several lighting changes. The selections below aren’t all of the changes we’ve made, but they do give an idea of ​​what to expect from beta to launch.

Horizon

  • The coverage points around the hot tub in the center of the map have been expanded.
  • Added new planters for cover near the far spawn point.
  • Added multiple opacity options to the map.